These are zombie versions of the vanilla UMA archetypes. It is also designed to be used with "dead is mostly dead" play styles. On death, this modlet will reset (not remove) skill points, and remove all books read. I also wrote a "manifesto" about the "dead is mostly dead" play style. It is inspired by player character deaths in State of Decay, though it's not possible to re-create that exactly in 7D2D. Upon death, the player is respawned in the same game world, with a "new" character (as opposed to "dead is dead" where the entire game world is lost or reset). It is designed to be used with "dead is mostly dead" play styles. New in version 2.0.0: Beds and bedrolls are once again craftable (they are now merely ornamental). Removes the ability of beds and bedrolls to act as spawn points, or protect against zombie spawns. They may be used with or without EAC enabled, and may be installed on any multiplayer server. They use XML and XPath, and do not require SDX/DMT or changes to any. These modlets do not have any dependencies on other mods or modlets. Please do, they are free as in "free beer" and as in "freedom." Credit is appreciated, but even that is not required - go nuts! Their small size also means they should be easy to modify, or to learn from, so that you can use them for your own purposes. You should be able to easily pick and choose which one(s) you want to use, without any extra "features" you don't want. Each modlet is meant to be something like a feature flag or game setting. There are quite a few modlets, and most are very small. ![]() ![]() This is because those files are updated with the modlet itself, so will contain up-to-date information. Instead of leaving detailed descriptions in this post, I will instead point you to the individual README files. The README files have many details about installation and usage, including whether it is recommended to create a new game world, as well as technical details about the creation of the modlet. These files can be read on the Web by going to the modlet's directory in the GitLab repo. Thanks to SphereII for including them in the Mod Launcher!ĭetailed installation instructions are in the Gitlab repo:Īdditionally, each modlet now has its own individual README file. ![]() They can be installed by putting their contents into the 7D2D Mods folder, or by installing them using the Mod Launcher. I'm releasing them to the public, and I hope you find them useful. I put together a few modlets for my own enjoyment.
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